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Cut the Rope: Time Travel ups the ante by introducing a few more of those amusing and adorable animations and the new characters also look great. This is not exactly a bad thing as both of them are visually stunning and have some of the most wonderful character animations in a 2D game. Visually, Cut the Rope: Time Travel looks identical to the previous two games in the series. It doesn’t help that there are just 90 levels in the game, most of which can be completed in under a minute. You can blaze through most levels with consummate ease and only a handful of levels pose any real challenge. As usual, you first have to figure out the way to deliver the candy to the monsters, which usually takes less than 30 seconds in most levels and after that it’s a matter of timing to execute the solution, which for veterans of the game shouldn’t be too difficult.
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The original game has some incredibly tough levels that will leave you scratching your head for hours or even days but Time Travel can be finished in an afternoon. The problem is that Cut the Rope: Time Travel is too easy. The old mechanics coupled with the new ones are enough to make the game feel fresh. Other than these, Cut the Rope: Time Travel features some of the mechanics from two games, such as portals, rockets, bouncing platforms, etc. My favorite, however, is the one where you have just one monster on the screen at a time and you have to use the candy to flick a switch on the screen for the other one to appear from behind a stone platform.
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There are several new mechanics, involving metal chains that can only be cut using blades, ability to pause time and freeze candy and other objects mid-air, bombs that explode when you drop candy on them and the resultant explosion can then be used to propel the candy to a desired point, flying candy that floats around and follows the motion of the other, regular candy and a large clock that can be used to move some of the objects on the screen around. Once you wrap your mind around this concept the rest of the game is classic Cut the Rope. Also, if you drop either or both the game ends. You have to feed them individually and you can’t just feed one monster both candies. So you now have two monsters in each level and two candies to feed to each of them. The premise is that the game’s protagonist Om Nom has gone back in time and comes across his ancestors, a different one in each level. The main difference here is, however, there are two hungry monsters to feed. Cut the Rope: Time Travel borrows much from the previous two games.
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